Laying mines is like a fish spawning, just dump
A true headache of Of The Echo Cluster
are mine fields.|
"Minefields are the cholesterol of the galaxys commercial traffic lanes"
Col. Artemus Von Eisenhower, aka Yellow Beard
A large proportionate number
of mines/fields will eventually cause the storm to pancake and become
massive, but much weaker... its death scream, so to speak. This will be
bad for anyone nearby trying to stay hidden.
Ion storms will render mine fields
invisible to scans, when a field is in contact of any portion of a
storm, yet they will still remain quite deadly if struck.
Torpedoes, your anti-ship projectile weapons, can be used to create mine fields. Ships with torpedoes can convert torpedoes into space mines by using the "Lay mines" mission. Minefields are generally used as a defense against enemy ships. Minefields are laid in a circle centered at the position of the mine laying ship before movement. This is a great tactic if being perused by enemies, dumping a load right in their path for them to slam into.
There is a limit of 500 minefields fields in the game. A ship needs to have fuel onboard to lay mines, thou mine laying itself does not burn fuel. Torpedoes can be converted in varying numbers, such as 10, 20, 30, etc... torps converted to mines, or half or quarter of your onboard supply, or you can use every torp you have on the ship. Ship friendly codes are used to set this number. md1, md2 ... md9, md0 will convert 10 to 100 torps into mines, or use mdh or mdq to convert half or quarter of the torps onboard.
Torp tech levels & total converted dictate just how
large the minefield will be.
The Robot (Cylon) Race has a nice advantage with mines, as they lay 4x the number that everyone else does. Normally if 1000 mines are laid, 4000 would be by this one race.
Minefield radius and decay rate can be set to a maximum by the game host. You cannot add to a field that is at its max size. Adding to an existing minefield is done by repeating the lay while within the radius of the existing field. There can also be no more than 500 minefields present at any time. Over time, by default setting, all minefields will go away, gradually decaying and reducing the radius & total mines in the field.
On initial mine lay, the radius will drop by its 1st decay rate immediately and will need to be taken into account if you are that much of a micromanaging commander. A 70ly/5000 mines drop will immediately become ~68ly/4750 one when completed.
If necessary you can also recover mines that have been laid in 'your races name' and convert them into torpedoes via special ship code & mission settings. Torpedoes will be generated to the tech level of the ship retrieving them.
It is possible to lay mines and put them under control of another players race via special ship code & mission.
All minefields have secret codes that will allow any ship to pass thru them without fear of hull attraction and detonation. The code for each field is the same as the planet nearest to it that is owned by the race who laid it.
Where you lay mines is as important as when. Early in the game dont lay a field around your home planet, as that will give your position away, inviting an early demise. You can lay fields that overlap, by either laying at different nearby positions at the same time or by laying just outside an existing field.
Odds of hitting a mine are set by the game host, usually at 1% for uncloaked or 0.5% for cloaked ships per light year (LY) cumulatively. Moving 50 LY is a 50% chance to hit one or more. When hitting one, the chance for a 2nd+ are from the point after the 1st. So if moving 80ly, and you hit one at 50ly, then only 30% chance remains to hit another for the rest of the movement. Also, if your hull tech level is below what the host sets for mine hit travel, the ship will stop at the point of the 1st hit. If at and above the set level, then the ship will continue moving if possible. Hitting a mine will take 10ly off your total travel plot if the ship has more than 10ly to go to reach its set end of turn waypoint.
Damage by a single mine hit is computed as:
10,000 / (ship mass +1)
When laying a minefield, a ship will send a message of this action:
1. Your ships will sweep or lay mines in order of their id#.
One thing to watch out for is if you have a ship with less total beam power sweeping before your main battleships try to. If the lesser goes 1st then your main ships may not be in range from the new minefield edge when its sweep turn comes.
2 ships, Middle and Bottom. Both have heavy phasers,
Bottom ship is only 1 ly off the edge and can sweep at that range but the Middle ship sweeps 1st because its ship id
is lower. The Bottom will not be in range to sweep when the host checks its mission.