Current Autoscore for AutoTroll - Scoring System - Point Values

Population = 0
Planet $$ = 0
BASE, any condition / TL = 0 point
BASE ship components = 0
Planet Mines/Factories/Supplies = 0
Planet Minerals available = 0
Base component stockpiles = 0
Any Ship Hull = 0
FIGHTERS = 62.5 points each
Planet Defense = 5.5 points per
BASE Defense = 7.5 points per
Torpedoes = based on cost each +15.

 

War Ship Component Costs

Engines Beams Torp Tubes
Tech-1 Tri - 5
Dur - 1
Moly - 0
Ca$h - 1
(31) = ((5+1)*5) +1
T-1 T - 1
D - 0
M - 0
$ - 1
(6) = (1*5) +1
T-1 T - 1
D - 1
M - 0
Tube$ - 1
Each$ - 1
(11) = (1+1)*5 )+1
T-10 T - 3
D - 16
M - 35
$ - 300
T-10 T - 1
D - 12
M - 55
$ - 54
T-10 T - 1
D - 1
M - 9
Tube$ - 190
Each$ - 54

Ships & Component costs are 5* minerals + unit cost.

1 - T10 Torpedo = 69 points each (54 + (3min*5))

Warships -
Outrider TL 1 / 1 =
412 points... (65*5)[325]+(31+6)[37]+50
T-40  D-20  M-5  $-50 -- 1 Engine 1 Beam

Outrider TL10/10   = 1339

Annih TL 01/01/01 = 7431 points... (1233*5)[6165]+(6*31)[186]+(10*6)[60]+(10*11)[110]+910
T-343  D-340  M-550  $-910 -- 6 Engines, 10 Beams, 10 Torp Tubes

Annih TL 10/10/10 = 16885
 

Values determined by multiple change/comparisons using DG's Campaign Editor, noting the autoscore differences.

Scoring comparison for Free fighter races  & Paid for Torps & Fighters.

1000 Mk7 torps - most common
1000 Moly
1000 Tri
1000 Dur
36,000 MC

1000 Fighters - FREE
3000 Moly
2000 Tri
0 Dur
5000 supplies

1000 Fighters - PAID
3000 Moly
2000 Tri
0 Dur
100,000 MC


Avg ~18% cost on Free vs Paid for fighters & Torps.

Autoscore Costs for 1 Fighter vs 1 MK7 Torp:

1 MK7 Fighter FREE Ftr
Minerals  3 5 5
Cash  36 100 5
Final Cost  39 105 10

For a more accurate score you should reduce the
Total AutoScore for Free Fighter Races by 18%.
 

Maybe a future release will account for all those Zero value items,
including ship hulls, population and other economic indicators.


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