||I.> The Scenario :
Several members of the Orion Protection Consortium (OPC)
have formed into a splinter cell of pirates, and are
rampaging about the star sector. These pirates are
looting and pillaging targets of easy opportunity.
Officially declared as renegades and rogues by the
consortium, they have no objective but to harass and
disrupt the trade routes of 'good and honest' space
faring races. Their leader, named Yellow Beard, is a
completely insane and ruthless megalomaniac, who is also
a genius at star drive engineering.
These pirates use uninhabitable star systems for
hide-outs, making it impossible to hunt them down,
unless you somehow manage to defeat one of their ships,
or accidentally STUMBLE across their base while
scanning! If you defeat one of his
ships, you gain access to the ships rudder (maps), and
will know his bases secret location. You
should then gather a rather sizeable fleet to attack his
base for the grand prize.. a Genesis Morpher Device.
The pirates base is randomly placed, but will be at
least 25LY from any other planet and roughly within a
700LY radius of the true center of the map. The base
will never be visible, and only a player who defeats one
of their ships will know where it is. This does not stop
a player from giving out the location should they find
it, but it will only be revealed to a player who defeats
one of the three ships.
If a players ship should stumble near the bases location,
by ending its movement within a few LY of its x,y
position while performing a sensor sweep mission, that ship(s)
will be attacked by...
Yellow Beard's ENTIRE fleet! ARRRGGHHH
The host can configure what turn the attacks will begin. The attacks can start anytime after turn 9. In a very
rich setting turn 15 to 20 would be a good start, where
as with a poor mineral game 25 to 35 might be a better
Yellow Beard's fleet ALWAYS has 9 ships, but only 4 are
active and mobile at any given time, 1 being the base
and 4 others are backup ships should an active ship be
destroyed. On a good note, one attack ship will appear
on any given turn. YB has 1st build priority over
everyone else, and will replace any destroyed ship on
the next turn where a ship slot is available.
Yellow Beard's fleet is...
1 Base - (default) maxed out, fully loaded Borg Biocide,
that is not mobile.
3 Attack Ships - (default) Ill Wind Battle Cruisers:
T10 weapons, 30 torps, and tech 1 engines.
In the unlikely event of being captured by a player,
these are always loaded with 10,000 MCs and supplies, as
sort of a bonus prize.
Yellow Beard's Ship - (default) Gorbie Battle Carrier
200 Fighters, 50 supplies, Heavy Disruptors, T1
engines and full tank of gas.
The three attack ships each will do something different.
The first will attack any player's ship that is alone,
and away from a planet.
The second will pillage a random player's planet.
The third will RGA a random planet.
At no time will any HOME WORLD be attacked. (coward!)
Yellow Beards fleet has jump drives, designed by him, in
addition to standard tech-1 star drives. This is how his
ships can be anywhere on the map and attack. If a ship
is captured, the jump drives are destroyed.. sorry.
His attack ships will always be at 100% strength and can
strike anywhere on the map. The first strike will be
against the player with the planet closest to Yellow
Beard's base X,Y. After the first attack,
the strikes will move randomly, and be several hundred
LY from the last attack. The likelihood of any
1 player getting attacked twice in a row is only possible
if that player controls a vast area of the map.
His attacking ships have a 90% chance each turn to make
After the smaller ships attack, then there is a 10%
chance that Yellow Beard will attack on the next turn.
If he does not, then no attack will take place that
turn, and the cycle repeats.
If all 3 smaller ships have been destroyed before they
are replaced, there is a 33% chance that Yellow Beard
will show up and attack a solo ship each turn until they
If his base is engaged, all remaining active ships, including
Yellow Beard's will defend it. The remaining attack ships
will fight first, then Yellow Beard, and then the base. All remaining ships will be in fully repaired and
Yellow Beards base is also
protected by a very special & deadly defense.
You will have to attack it to find out what that is...
not being mentioned in this text or the addon files
If a player manages to defeat Yellow Beard's fleet and
base, one of two things will happen.
If Yellow Beard's
fleet was created before 450 ships (900 with host 999)
are made, then 4 unfueled PRIZE ships will appear at the
base x,y. Each will be loaded with MCs, fighters or torps, max weapons and engines, and NO fuel.
Default prize ships...
1 Nova Super-Dreadnought
1 Annihilation Cube
1 Dark Wing Battleship
1 Virgo Battlestar
If a player manages to defeat Yellow Beard's fleet and
base that was created after ship 450 was built,
that race (who killed the base) will get 1 "Genesis Morpher Device".
can be used on any ship with the friendly code "GMD", that
ship will be randomly transformed into another ship tech
8-10 that is fully loaded, fuelled and all cargo will be converted to torps
or fighters if applicable, or lost if not possible.
Once the base is destroyed, the addon will attempt to
restart the cycle again once new ship slots are
acquired. The 2nd+ times around should be
much easier but still very harassing!
If there are any less than 450 slots used, restart will
take place once 9 ships slots are acquired. The ship
slots will be acquired in the order of prize ships,
base, Yellow Beard, and finally the attack ships.
If there are more than 450 ship slots used, restart will
take place once the base, Yellow Beard's ship, and the
attack ships have been created.
If the 450 ship limit is hit before the proper number of
ship slots are allocated, then Yellow Beard's covert
will sabotage smaller ships (aka destroy them) to get enough
slots for his fleet. The Primary targets of
sabotage will be any unfueled ship tech 8 or below. Unfueled ships at bases, will not be targeted. If there
is no unfueled ship of tech 8 or below, then a random
ship in deep space that is tech 8 or below will be
This means if all players build just tech 9 and 10
ships, Yellow Beard's reappearance will be slowed
sabotage will target the player with the most ships
first and work down the list till enough slots have been
taken for Yellow Beard's fleet.
The players will receive these preactivation messages.
Harrr Mate! 'tis Yellow Beard mouthin off to ye... Stay
Home and bed yer wenches.
Avast & drop yer sails, lest ye be blasted out of the
Come no further into me waters or ye shall feel me
These messages will show up on turns 1, 4, and 9,
On the first turn of attacks the following message will
AAARRRRR!!! Get thee out I say!
If Yellow Beard Attacks...
HARR HARR!! Yooo Hooo, blow yer men down!
When the base is attacked...
ARRRR!!! DIE LIKE THE SQUASHED VERMIN YE ARRRR!
After defeating the base...
Arrr! <cough> <cough> ARRRRRRrrrrrrrr r r <static>.
Escape pod detected!
Now leaving the sector...
Pod entering hyperspace.
II.> Use of the Yellow Beard addon
The YELLOW.INI is pretty basic and self explanatory,
however, the " = " in between the name and set value
setting must be there. If you miss a space you will end
up with the default values. The INI is only processed
the first time that Yellow Beard is run on a game and
will create a binary data file for the game data needed
by Yellow Beard.
If you change the ship list from the default remember to
edit the ship hull numbers to something equal or better
than they currently are set as.. to be fair.
# Yellow Beard Configuration
Host999 = 0
# Will this game use host999 1 = Yes
StartTurn = 25
# Start Turn sets the first turn Yellow Beard can attack
MinDist = 25
# Minimum distance from a planet for the bases location
Radius = 700
# Maximum radius from true center the base can be placed
Stumble = 3
# Maximum range at which a ship can be to discover the
AttackRange = 500;
# Minimum range from the last attack to the next
# Hull numbers of ships in Yellow beard's fleet
YellowBeard = 70
YellowBase = 52
YellowAttack = 37
YellowPrize1 = 20
YellowPrize2 = 53
YellowPrize3 = 29
YellowPrize4 = 99
Yellow Beard works in AUXBC.INI and AUXHOST2.INI. If
these aren't created by other addons you will have to
Yellow <game dir> 1
i.e.: Yellow VPWORK1 1
Yellow <game dir> 2
i.e.: Yellow VPWORK1 2
Place auxbc.ini & auxhost2.ini in the directory where
the games data files are
Place yellow.exe & yellow.ini in the directory where the
host.exe file is.
Suggested difficulty level
Low or few players - limit attack
ships to Eros or Loki or similar types.
Moderate, 11 players but with minimal game familiarity.
Limit ships to such as Nebula or LCC.
High, nearly full game of skilled players. Limit ships
to nothing bigger than Ill Wind or Diplomacy types.
Lethal - Default setting. Attack ships are all high end
and will usually wipe out any single ship attacked.
Player advantage, Yellow Beard
will not directly attack any ship with a hull tech level
Only if a stumble takes place will any ship be attacked
and by all 4 ships in YB's fleet !! see below.